The people crave a pact-bound weirdo. And by that I mean the Warlock was the most requested class for the next Dragon Slayers class breakdown.
But, if you missed the previous breakdown of the Rogue, you can read it here.
And before we get started, you have to follow and share the Dragon Slayers KS page to help support our upcoming campaign.
Let’s dive in!
Magic users are a little tricky to design in anything with the Slayers system. There isn’t a giant list of spells in the book that you can assign to the various classes. Each class is designed with a very specific, and very focused, kit to work with. So any spellcasting class is going to be one that has a limited number of spells, but hopefully those spells and the class as a whole fit a particular vibe.
When I think about warlocks, I think of favor and patrons. Gaining and keeping your patron’s favor is essential to not only getting fried by them, but also gaining access to cool powers.
Speaking of cool stuff, at the start of every fight, you get to choose a boon from your patron to help you out as your Ready Action. You can choose a different boon each fight based on what you think will be most helpful.
The Warlock class centers around the Favor Die, which starts as a d4 and can be increased throughout a fight by sacrificing things to your patron.
What does the favor die do? Well, it lets you Call on Favor of course! The Warlock’s class action is all about casting spells. The Warlock has 7 spells, but they can’t access all of them right away. The Warlock can only cast spells that have a die size equal to or less than their current Favor Die.
That means at the start of a fight the Warlock can only cast Arcane Bolt and Abyssal Armor. All those other spells require them to gain more Favor. How do they do that? I’ll get to it in a second!
One thing to note about the Favor Die is that not only do you get access to more powerful spells as it goes up, but you have a better chance at casting the spell in the first place. If you miss, your patron gets mad, and you step down your Favor Die. But let’s focus on the positive: making our patron happy.
The Warlock’s quick action is Gain Favor, and this is how they step up the size of their Favor Die throughout the fight. To Gain Favor the Warlock needs to sacrifice something. Thankfully, you get to choose. Each time you make one of these sacrifices, your Favor Die steps up in size, granting you access to more powerful spells and increasing the odds you hit when you cast them.
A new feature for Dragon Slayers is the camp mechanic, where each class brings a unique thing to the camp to help out the party. The Warlock brings the Gifting Mirror, a place of reflection where the Warlock’s patron can help shape the party to be the best version of themselves.
And that’s the Warlock! There are still 6 more classes to go through, who do you want to see next? Bard, Barbarian, Cleric, Fighter, Ranger, or Wizard?
And don’t forget to follow and share the Dragon Slayers Kickstarter page to help the support the campaign when we launch soon!
-Spencer
Wizard!
I'm intrigued to see your version of a ranger.